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Old Aug 16, 2011, 11:12 AM // 11:12   #1
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Default SoLS N/Rit Healer problem

Hi,

Im trying out the sabway lately and after setting up the necromancers I noticed MoW (my SolS Healer) doesn't drop Protective was Kaolai on it's own.
So after searching on the internet without succes I decided to create a thread here and ask you.

Is it normal and am I required to manually let MoW drop PwK or is it somekind of bug?

Thanks in advance.
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Old Aug 16, 2011, 11:20 AM // 11:20   #2
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He should drop it by himself. Perhaps it's just a matter of the AI not deeming it worth dropping at the times you think he should. If everyone is getting hit by AoE or is generally getting low on health he should drop it without any problems.
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Old Aug 16, 2011, 11:26 AM // 11:26   #3
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Heroes do use the skill properly; they're just not all that great at it.
It will get dropped though.
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Old Aug 16, 2011, 11:32 AM // 11:32   #4
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Ok thanks for the quick replies

Oh and perhaps a bit of topic but does it makes a lot of difference to put Death nova on one of the other necromancers so the Minion Bomber won't fall behind?
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Old Aug 16, 2011, 11:39 AM // 11:39   #5
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You'll still have someone lagging behind so it's not much of a solution anyway (if at all). Also, your MB will have 16 Death so putting DN on a different character will just compromise your damage.
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Old Aug 16, 2011, 11:58 AM // 11:58   #6
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I guess you could manually disable Death Nova for a short time if your necro starts to fall behind. What good is a minion master with a dozen minion if mobs are already dead when he gets there ^^
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Old Aug 16, 2011, 12:06 PM // 12:06   #7
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I guess you could manually disable Death Nova for a short time if your necro starts to fall behind. What good is a minion master with a dozen minion if mobs are already dead when he gets there ^^
Ok I'll gues I will try that. Is there perhaps any keybind option instead of having Livia's (in my case) hero panel open all the time to shift click the skill from time to time? Or is that impossible?

And now you mention it Marty it idd would be a big damage loss which is a shame.
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Old Aug 16, 2011, 12:22 PM // 12:22   #8
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I found Death Nova on another then the MB would not be cast as frequent, but I could be wrong. If the delay bothers you, you could opt for Minion Masters rather then a bomber, Order of Undeath and EBSoH do add up with up to twenty minions/fiends.
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Old Aug 16, 2011, 12:31 PM // 12:31   #9
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Originally Posted by Amy Awien View Post
I found Death Nova on another then the MB would not be cast as frequent, but I could be wrong. If the delay bothers you, you could opt for Minion Masters rather then a bomber, Order of Undeath and EBSoH do add up with up to twenty minions/fiends.
I've been thinking about that aswell, it would probably work just as good (minions dealing loads of damage due barbs and MoP + meatshield). But wouldn't result the MM healing his/her minions outside of combat in the same slacking as the Death Nova spamming MB?
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Old Aug 16, 2011, 12:35 PM // 12:35   #10
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Quote:
Originally Posted by Amy Awien View Post
I found Death Nova on another then the MB would not be cast as frequent, but I could be wrong. If the delay bothers you, you could opt for Minion Masters rather then a bomber, Order of Undeath and EBSoH do add up with up to twenty minions/fiends.
When did Sabway start employing two bomber or MM heroes?
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Old Aug 16, 2011, 04:00 PM // 16:00   #11
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Originally Posted by Calista Blackblood View Post
When did Sabway start employing two bomber or MM heroes?
Who is Sabway?
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Old Aug 16, 2011, 05:40 PM // 17:40   #12
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By simply dropping flag you can alleviate most of the minion bomber's inherent lagginess. I have the commands "Flag Party" and "Cancel All Flags" bound to a couple of my mouse buttons.
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Old Aug 16, 2011, 06:45 PM // 18:45   #13
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People still use minion masters/bombers? Just drags behind, costs a hero, because nothing happens for the first 10-15 seconds of battle... by which time, it should be decided or over.
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Old Aug 17, 2011, 01:40 PM // 13:40   #14
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People still use minion masters/bombers? Just drags behind, costs a hero, because nothing happens for the first 10-15 seconds of battle... by which time, it should be decided or over.
I'm open for other team setups so please, what are you using, which is according to you more useful ?
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Old Aug 17, 2011, 02:54 PM // 14:54   #15
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i use 3 mesmerspikers an sosrit and 2 discord hero's as a necro ap nuker.
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Old Aug 17, 2011, 06:18 PM // 18:18   #16
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I'm open for other team setups so please, what are you using, which is according to you more useful ?
My current team's a bit different - I run 3 illusion/dom split mesmers (with no inspiration magic), usually running something like 16/11/9 on a single dom main, and 14/13/9 on two illusion, but that's certainly open to a bit of moving around - I use panic on the main dom, shared burden and ineptitude on the two illusion. To power them, I use a BiP restoration N/Rt with an 8 spec blood magic (and I drop life because I have shelter), and for my defensive lineup, I use a fairly standard E/Mo Ether Renewal protect, an ST Ritualist with Shelter only, a lineup of Soothing Memories, Spirit Light, and.. I think MBaS - but I don't remember offhand, standard rit heals, PwK, etc. To complete the team, I have a fairly standard RoJ smiting monk with both DF party heals, specced high in DF/Smiting. That's for my DoA runs, but if I do a standard thing I'll typically drop the E/Mo, and either take another RoJ monk, or drop the RoJ and take two invoke ele's if I want more direct damage. I run a pretty casual invoke build on my ele generally.

I'm polishing builds, always, and always changing, but if I find that I'm happy with it I may post it up. I don't use an MM because it seems slow and takes away from the party - it doesn't mesh in very well in a lot of teams, mine especially since I rely on shelter.
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Old Aug 17, 2011, 07:58 PM // 19:58   #17
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Originally Posted by Plutoman View Post
My current team's a bit different - I run 3 illusion/dom split mesmers (with no inspiration magic), usually running something like 16/11/9 on a single dom main, and 14/13/9 on two illusion, but that's certainly open to a bit of moving around - I use panic on the main dom, shared burden and ineptitude on the two illusion. To power them, I use a BiP restoration N/Rt with an 8 spec blood magic (and I drop life because I have shelter), and for my defensive lineup, I use a fairly standard E/Mo Ether Renewal protect, an ST Ritualist with Shelter only, a lineup of Soothing Memories, Spirit Light, and.. I think MBaS - but I don't remember offhand, standard rit heals, PwK, etc. To complete the team, I have a fairly standard RoJ smiting monk with both DF party heals, specced high in DF/Smiting. That's for my DoA runs, but if I do a standard thing I'll typically drop the E/Mo, and either take another RoJ monk, or drop the RoJ and take two invoke ele's if I want more direct damage. I run a pretty casual invoke build on my ele generally.

I'm polishing builds, always, and always changing, but if I find that I'm happy with it I may post it up. I don't use an MM because it seems slow and takes away from the party - it doesn't mesh in very well in a lot of teams, mine especially since I rely on shelter.
Ok, I might try the mesms aswell but I am a warrior so won't have 3.
And I agree with you on the MM/MB; after setting up my ER Infuser today it kept spamming infuse health on minions..
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Old Aug 17, 2011, 08:10 PM // 20:10   #18
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Oh? You could still have 3 fairly easily. Also, I don't use infuse on my ER, as the AI uses it relatively poorly. As a warrior (assuming it's not for elite areas) I would put ancestor's/splinter on the ST rit instead of the healing, using the channeling support, keep the E/Mo, and add some melee support to the smiting monk. I'd have to think on it longer for an elite area.. but for most areas that should be fine.

I don't play a warrior, but that would be my theoretical approach towards it. It shouldn't have any troubles at all with healing. I should point out that convincing you to play my way is not my goal - I'd love to see more creativity among people though. Build basic elements to a team, and decide what you want - then fit in the various goals that support how you play on top of the core elements.

Last edited by Plutoman; Aug 17, 2011 at 08:22 PM // 20:22..
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Old Aug 18, 2011, 10:53 AM // 10:53   #19
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Originally Posted by Plutoman View Post
Oh? You could still have 3 fairly easily. Also, I don't use infuse on my ER, as the AI uses it relatively poorly. As a warrior (assuming it's not for elite areas) I would put ancestor's/splinter on the ST rit instead of the healing, using the channeling support, keep the E/Mo, and add some melee support to the smiting monk. I'd have to think on it longer for an elite area.. but for most areas that should be fine.

I don't play a warrior, but that would be my theoretical approach towards it. It shouldn't have any troubles at all with healing. I should point out that convincing you to play my way is not my goal - I'd love to see more creativity among people though. Build basic elements to a team, and decide what you want - then fit in the various goals that support how you play on top of the core elements.
Ok thanks for your input, much appreciated
Will try some builds and adjust them a bit.
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